Teenage Mutant Ninja Turtles III: Radical Rescue Release: 1993 Format: Nintendo Game Boy
This is the last of the Ninja Turtles games to be released on the original Game Boy.
This is unlike the other two Ninja Turtles games for the Game Boy. Those two were more action platform games than anything else. This one though has more in common with Metroid than the other two Ninja Turtles games.
The first thing you notice when you fire up this game is that you have no choice over what Turtle you are. You have to be Mikey. This was quite a shock back in the day. Anyway Mikey needs to rescue the other Turtles as well as Splinter and April.
There is a good reason because each Turtle has a unique ability. And that is what makes this game so special. The levels are there for you to explore similar to what was on offer in Metroid. And you will need to use a certain Turtles ability to get to certain parts. Mikey for example can use his nunchucks like a propeller and he can hover with them. Leo by spinning his swords can drill into the ground. Donnie can climb walls and Raph can make him self small by going into his shell.
All these abilities are needed to beat the game and fully explore the levels. For people who were expecting just another action platform game this must have been quite a shock. But I think this is a great adventure game.
You have to give credit to Konami because the three Ninja Turtles games that they released on the Game Boy all were different when they could have just kept Turtles 2 and 3 just like the first game and still have them sell well.
You can click HERE to find Part 1 though 9 of our Teenage Mutant Ninja Turtles Video Game Retrospectives.
About the Author: Jason Delacey lives in the UK and loves vintage gaming and horror movies.